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9:21
Operating Systems: Lecture #38: Deadlock Recovery
11:58
Operating Systems: Lecture #37: Bankers Algorithm || Deadlock Detection || Multiple Instances
10:41
Operating Systems: Lecture #36: Wait-for Graph || Deadlock Detection || Single Instance
26:09
Operating Systems: Lecture #35: Bankers Algorithm || Resource-Request Algorithm|| Deadlock Avoidance
29:26
Operating Systems: Lecture #34: Bankers Algorithm || Safety Algorithm || Deadlock Avoidance
16:28
Operating Systems: Lecture #33: Deadlock Avoidance || Resource Allocation Graph (Single Instance)
17:07
Operating Systems: Lecture #32: Deadlock Prevention
13:14
Operating Systems: Lecture #31: Resource Allocation Graph || Deadlock Detection
16:30
Operating Systems: Lecture #30: Deadlock Introduction || Necessary conditions for Deadlock
30:41
Operating Systems: Lecture #29: Dining Philosophers Problem || Classical Problems of Synchronization
27:31
Operating Systems: Lecture #28: Readers - Writers Problem || Classical Problems of Synchronization
19:13
Operating Systems: Lecture #27: Producer-Consumer Problem || Classical Problems of Synchronization
19:18
Operating Systems: Lecture #26: Semaphore in Operating System || mutexlocks || wait and signal
15:38
Operating Systems: Lecture #25: Swap Instruction||Synchronization hardware||Critical Section Problem
27:37
Operating Systems: Lecture #24: TestAndSet Instruction || Synchronization Hardware||Critical Section
21:53
Operating Systems: Lecture #23: Peterson's solution || Critical Section Problem
24:16
Operating Systems: Lecture #22 : Critical section Problem
23:33
Operating Systems: Lecture #21: Process Synchronization||Producer-Consumer Problem || RACE Condition
20:08
Shell programming: Lecture #30:VIM Editor Basics on Linux/Unix:Installation to Running Shell Scripts
21:12
UNITY 3D: Lecture #29: VR Development Using XR Simulator (NO HEADSET)
19:05
UNITY 3D: Lecture #28: AR Foundation: Placing Object on plane with touch Interaction
15:08
UNITY 3D: Lecture #27: AR Foundation: Plane Tracking
21:25
UNITY 3D: Lecture #26: Switching Between Scenes
14:53
UNITY 3D: Lecture #25: Changing Color of the Object via Script and GUI
15:20
UNITY 3D: Lecture #24: Changing Color of the Object via Script
15:02
UNITY 3D: Lecture #23: Adding Objects and its Properties Dynamically
9:36
UNITY 3D: Lecture #22: Adding Properties to Game Objects Dynamically
17:20
UNITY 3D: Lecture #21: C# with UNITY:Operators:Comparison|| Logical|| Assignment|| Bitwise|| Ternary
20:11
UNITY 3D: Lecture #20: C# with UNITY: Arithmetic Operators || Typecasting
25:50
UNITY 3D: Lecture #19: C# with UNITY: Datatypes
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