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Daniel P H Fox
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Dan's notes on software, design, maths or whatever.

Superfast multithreaded terrain generation! (Daydream pt. 8)
17:24
Superfast multithreaded terrain generation! (Daydream pt. 8)
The Cargo cult is coming for Luau
9:53
The Cargo cult is coming for Luau
Incredible voxel mesh optimisations! (Daydream pt. 7)
19:30
Incredible voxel mesh optimisations! (Daydream pt. 7)
Ultrafast voxel loading in Rust... gone wrong (Daydream pt. 6)
10:32
Ultrafast voxel loading in Rust... gone wrong (Daydream pt. 6)
Designing better than Beta (Daydream pt. 5)
15:36
Designing better than Beta (Daydream pt. 5)
Fusion's Contextuals & stress-free dark theme
6:59
Fusion's Contextuals & stress-free dark theme
Futuristic memory management in Fusion
8:00
Futuristic memory management in Fusion
The Atoms Of Fusion (talk)
27:45
The Atoms Of Fusion (talk)
First-person controls for my Rust voxel game (Daydream pt. 4)
14:40
First-person controls for my Rust voxel game (Daydream pt. 4)
Physics & bad debugging in my Rust voxel game (Daydream pt. 3)
11:06
Physics & bad debugging in my Rust voxel game (Daydream pt. 3)
Introducing Fusion 0.2
8:42
Introducing Fusion 0.2
Voxel chunk meshing for my Rust voxel game (Daydream pt. 2)
28:01
Voxel chunk meshing for my Rust voxel game (Daydream pt. 2)
Fusion is useless.
8:48
Fusion is useless.
Solving instance cleanup generally in Fusion
6:31
Solving instance cleanup generally in Fusion
Fusion - The revived orphan problem
15:33
Fusion - The revived orphan problem
Rambling about unified animation curves
46:33
Rambling about unified animation curves
A small look at the new Fusion v0.2 docs
11:27
A small look at the new Fusion v0.2 docs
Talking about Fusion internals for 2 1/2 hours
2:26:28
Talking about Fusion internals for 2 1/2 hours
Futuristic dependencies and constants in Fusion
46:20
Futuristic dependencies and constants in Fusion
Why Fusion is not magic
19:31
Why Fusion is not magic
Thinking In Fusion
10:43
Thinking In Fusion
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