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Wendy Ye
Inria/GraphDeco GraphDeco Inria Research Group
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5:05
Splat and Replace: 3D Reconstruction with Repetitive Elements
5:14
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
2:53
Unerosion: Simulating Terrain Evolution Back in Time
3:28
FastFlow: GPU Acceleration of Flow and Depression Routing for Landscape Simulation
3:33
Physically-Based Lightingfor 3D Generative Models of Cars
4:14
A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
5:42
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
2:11
Volcanic Skies
1:31
Physically-based analytical erosion for fast terrain generation
1:59
ModalNeRF
2:38
VideoDoodles: Hand-Drawn Animations on Videos with Scene-Aware Canvases
1:50
Forming Terrains by Glacial Erosion
5:04
3D Gaussian Splatting for Real-Time Radiance Field Rendering
4:43
NeRFshop: Interactive Editing of Neural Radiance Fields
1:00
Interactive design of 2D car profiles with aerodynamic feedback
1:50
Deep Scene-scale Material Estimation from Multi-view Indoor Captures
5:17
Neural Point Catacaustics for Novel-View Synthesis of Reflections
5:06
Interactive simulation of plume and pyroclastic volcanic ejections
4:08
Active Exploration for Neural Global Illumination of Variable Scenes
4:08
Active Exploration for Neural Global Illumination of Variable Scenes
4:51
FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold (SIGGRAPH Asia 2021)
6:08
Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs
6:09
Point-Based Neural Rendering with Per-View Optimization
5:50
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo
4:54
Authoring Consistent Landscapes with Flora and Fauna
2:03
Hybrid Image-based Rendering for Free-view Synthesis
6:20
Lifting Freehand Concept Sketches Into 3D (SIGGRAPH Asia 2020)
4:37
Glossy Probe Reprojection for Interactive Global Illumination
0:48
Guided Fine-Tuning for Large-Scale Material Transfer: Results
2:08
Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow
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