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1:13:07
Killing My Lobster Sketch Writing Class 1 Final Read
6:23
Box2D Lesson 2.29 -- Making our camera dumbly zoom in
12:46
Box2D Lesson 2.40 -- Making a smooth camera zoom through TweenLite
5:02
Box2D Lesson 2.50 -- Final to-do list and conclusion
4:40
Box2D Lesson 2.41 -- Smoothing the zoom out and slow down moments
11:19
Box2D Lesson 2.42 -- Making the pegs fade out
4:54
Box2D Lesson 2.43 -- How to NOT make Peggle
7:44
Box2D Lesson 2.44 -- Turning our static pegs to moving pegs
6:47
Box2D Lesson 2.45 -- REALLY turning our static pegs into moving ones
7:02
Box2D Lesson 2.46 -- Getting our chute to follow our mouse
9:32
Box2D Lesson 2.47 -- Making our pegs react more realistically, part 1
7:53
Box2D Lesson 2.48 -- Even more realistic pegs, ApplyForce and ApplyImpulse
8:13
Box2D Lesson 2.49 -- Normals and crazy mathy stuff
6:08
Box2D Lesson 2.20 -- Removing our ball and creating a custom event
7:13
Box2D Lesson 2.21 -- Removing those PegActors we took so long to make (sigh)
6:33
Box2D Lesson 2.22 -- Our game's got a lotta balls.
13:45
Box2D Lesson 2.23 -- Creating the BonusChuteActor class
10:05
Box2D Lesson 2.24 -- Adding a sensor to our BonusChute
10:56
Box2D Lesson 2.25 -- Getting a platform to move -- the wrong way
10:22
Box2D Lesson 2.26 -- Getting a platform to move -- the right way
7:31
Box2D Lesson 2.27 -- Fixing bugs in our platform and using bullets
7:10
Box2D Lesson 2.28 -- Introducing the camera!
7:57
Box2D Lesson 2.30 -- Tracking our ball and Goal Peg
9:20
Box2D Lesson 2.31 -- Zooming in, the smart way
5:44
Box2D Lesson 2.32 -- How to control time! (Katana not required)
7:19
Box2D Lesson 2.33 -- Cleaning up, part 1: Removing the flicker
3:13
Box2D Lesson 2.34 -- Cleaning up, part 2: Allowing multiple goal pegs
12:44
Box2D Lesson 2.35 -- Creating the aiming line, part 1
8:04
Box2D Lesson 2.36 -- Creating the aiming line, part 2
4:29
Box2D Lesson 2.37 -- Tweaking the settings
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