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办美国文凭加拿大文凭澳洲文凭英国文凭学位证毕业证成绩单
Veinas bọt EPE máy móc
Wendy Ye
Computers and Graphics Journal
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2:16
Vector graphics on surfaces using straightedge and compass constructions
1:50
Adaptive image vectorisation and brushing using mesh colours (3/3)
1:35
Adaptive image vectorisation and brushing using mesh colours (2/3)
2:26
Adaptive image vectorisation and brushing using mesh colours (1/3)
7:17
Audio–visual annotation graphs for guiding lens-based scene exploration (3/3)
5:05
Audio–visual annotation graphs for guiding lens-based scene exploration (2/3)
3:44
Audio–visual annotation graphs for guiding lens-based scene exploration (1/3)
4:01
Spatial-data-driven layouting for brain network visualization
4:00
Saliency-aware color harmony models for outdoor signboard
0:11
Real-time image-based lighting of metallic and pearlescent car paints
5:54
Concept splatters: Exploration of latent spaces based on human interpretable concepts
0:57
Data-driven online traffic reconstructions: Interactively optimizing in virtual reality
1:00
Topology-based feature analysis of scalar field ensembles: An application to climate analysis
2:04
High-fidelity 3D real-time facial animation using infrared structured light sensing system
3:13
An iterative solution for improving the generalization ability of unsupervised skeleton motion
6:30
Multi-dimensional parameter-space partitioning of spatio-temporal simulation ensembles
2:23
Illumination Browser: An intuitive representation for radiance map databases
4:40
Visualization-based improvement of neural machine translation
11:01
Exploring scientific literature by textual and image content using DRIFT
5:19
Dynamic projection mapping on deformable stretchable materials using boundary tracking
5:29
An interactive sketch-based CAD interface realizing geometrical and topological editing... (2/2)
1:26
An interactive sketch-based CAD interface realizing geometrical and topological editing... (1/2)
1:55
Analysis of a reduced-order model for the simulation of elastic geometric zigzagspring metamaterials
1:46
A particle-in-cell method for anisotropic fluid simulation
1:18
Spatially and color consistent environment lighting estimation using deep neural networks for XR
0:11
Real-time skeletonization for sketch-based modeling
1:13
Automatic shape adjustment at joints for the implicit skinning
1:38
As-rigid-as-possible volume tracking for time-varying surfaces
1:20
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering
2:08
Procedural generation of 3D karst caves with speleothems
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