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Computers and Graphics Journal
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Vector graphics on surfaces using straightedge and compass constructions
2:16
Vector graphics on surfaces using straightedge and compass constructions
Adaptive image vectorisation and brushing using mesh colours (3/3)
1:50
Adaptive image vectorisation and brushing using mesh colours (3/3)
Adaptive image vectorisation and brushing using mesh colours (2/3)
1:35
Adaptive image vectorisation and brushing using mesh colours (2/3)
Adaptive image vectorisation and brushing using mesh colours (1/3)
2:26
Adaptive image vectorisation and brushing using mesh colours (1/3)
Audio–visual annotation graphs for guiding lens-based scene exploration (3/3)
7:17
Audio–visual annotation graphs for guiding lens-based scene exploration (3/3)
Audio–visual annotation graphs for guiding lens-based scene exploration (2/3)
5:05
Audio–visual annotation graphs for guiding lens-based scene exploration (2/3)
Audio–visual annotation graphs for guiding lens-based scene exploration (1/3)
3:44
Audio–visual annotation graphs for guiding lens-based scene exploration (1/3)
Spatial-data-driven layouting for brain network visualization
4:01
Spatial-data-driven layouting for brain network visualization
Saliency-aware color harmony models for outdoor signboard
4:00
Saliency-aware color harmony models for outdoor signboard
Real-time image-based lighting of metallic and pearlescent car paints
0:11
Real-time image-based lighting of metallic and pearlescent car paints
Concept splatters: Exploration of latent spaces based on human interpretable concepts
5:54
Concept splatters: Exploration of latent spaces based on human interpretable concepts
Data-driven online traffic reconstructions: Interactively optimizing in virtual reality
0:57
Data-driven online traffic reconstructions: Interactively optimizing in virtual reality
Topology-based feature analysis of scalar field ensembles: An application to climate analysis
1:00
Topology-based feature analysis of scalar field ensembles: An application to climate analysis
High-fidelity 3D real-time facial animation using infrared structured light sensing system
2:04
High-fidelity 3D real-time facial animation using infrared structured light sensing system
An iterative solution for improving the generalization ability of unsupervised skeleton motion
3:13
An iterative solution for improving the generalization ability of unsupervised skeleton motion
Multi-dimensional parameter-space partitioning of spatio-temporal simulation ensembles
6:30
Multi-dimensional parameter-space partitioning of spatio-temporal simulation ensembles
Illumination Browser: An intuitive representation for radiance map databases
2:23
Illumination Browser: An intuitive representation for radiance map databases
Visualization-based improvement of neural machine translation
4:40
Visualization-based improvement of neural machine translation
Exploring scientific literature by textual and image content using DRIFT
11:01
Exploring scientific literature by textual and image content using DRIFT
Dynamic projection mapping on deformable stretchable materials using boundary tracking
5:19
Dynamic projection mapping on deformable stretchable materials using boundary tracking
An interactive sketch-based CAD interface realizing geometrical and topological editing... (2/2)
5:29
An interactive sketch-based CAD interface realizing geometrical and topological editing... (2/2)
An interactive sketch-based CAD interface realizing geometrical and topological editing... (1/2)
1:26
An interactive sketch-based CAD interface realizing geometrical and topological editing... (1/2)
Analysis of a reduced-order model for the simulation of elastic geometric zigzagspring metamaterials
1:55
Analysis of a reduced-order model for the simulation of elastic geometric zigzagspring metamaterials
A particle-in-cell method for anisotropic fluid simulation
1:46
A particle-in-cell method for anisotropic fluid simulation
Spatially and color consistent environment lighting estimation using deep neural networks for XR
1:18
Spatially and color consistent environment lighting estimation using deep neural networks for XR
Real-time skeletonization for sketch-based modeling
0:11
Real-time skeletonization for sketch-based modeling
Automatic shape adjustment at joints for the implicit skinning
1:13
Automatic shape adjustment at joints for the implicit skinning
As-rigid-as-possible volume tracking for time-varying surfaces
1:38
As-rigid-as-possible volume tracking for time-varying surfaces
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering
1:20
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering
Procedural generation of 3D karst caves with speleothems
2:08
Procedural generation of 3D karst caves with speleothems
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